Hydra Rig
A WIP study exploring the efficiency in combining manual and coded rigging methods.
Focus surrounded learning Python coding for rigging while simultaneously exploring rigging for complex characters
Tools Written:
Beginning IK control creation
FK control creation
Take names of all existing joints and feed into above tools

Model credit: Leah George
DELIRIUM - (Summer 2023)
a semi-realistic 3D, psychological horror game
Project Manager: Led a team of 5 in the development of a video game within 12 weeks, overseeing planning, resource allocation, documentation,  and milestone achievement
3D Lead: Modeled and textured 3D assets in Maya and UE5, and implemented set dressing pieces
Sound: Edited and created SFX, voice lines, and music then implemented with UE5 blueprinting
Beefin' It Out - (Spring 2023)
a stylized 3D, puzzle, cultural cooking game
3D Lead: Modeled and textured 3D assets and rigged and animated all characters in Maya 
Project Manager: Led a team of 6 in the development of a video game within 16 weeks, overseeing planning, resource allocation, documentation, and milestone achievement
UI Artist: Designed, created, and implemented UI elements in Unreal Engine 5
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